In like-for-like scenes, the effect looks much the same. PlayStation 4 1.02 PlayStation 4 1.09 Xbox One 1.02 Xbox One 1.09 Reports that texture filtering on GTA 5 has got worse since the 1.08 patch didn't seem to check out based on our assets. PlayStation 4 1.02 PlayStation 4 1.09 Xbox One 1.02 Xbox One 1.09 During general gameplay - most especially in third person mode, parallax occlusion mapping is a fairly subtle effect that doesn't add a huge amount to any given scene, but it's much more useful in first-person mode. PlayStation 4 1.02 PlayStation 4 1.09 Xbox One 1.02 Xbox One 1.09 Zooming up really close to the stones via the game's smartphone camera breaks the illusion a little but shows how detail extrudes on the old version of GTA 5 and how now it is completely flat. Where once they extruded from the ground, now they're as flat as a pancake. PlayStation 4 1.02 PlayStation 4 1.09 Xbox One 1.02 Xbox One 1.09 Parallax occlusion mapping is a technology that allows developers to give an extra dimension to otherwise flat textures, as seen on the stones in the centre of the image here. GTA 5 does appear to use AF, albeit a lower grade form of it compared to what we would expect from its utilisation on PC. However, the effect is computationally expensive ( POM was removed from Destiny prior to its release, for example) and also doesn't play nicely with anisotropic filtering. Our take? Well, ElAnalistaDeBits has got it right when it comes to parallax occlusion mapping: the effect is now gone on the current builds of GTA 5 on both PS4 and Xbox One, and that's a bit of a shame - the effect adds an extra dimension to a vast range of incidental textures in the game, turning flat rock textures into fully formed 3D objects, for example. You never know when they'll come in handy. ![]() ![]() It's been a while since we looked at GTA 5, but we archive as much of our work as we can, and we still retain our launch day assets based on version 1.02 - the day one patch. That fix appeared to arrive shortly thereafter in the form of patch 1.09, and according to the "ElAnalistaDeBits"- creator of the original YouTube vid - collision physics and deformation, along with the distance pop-in had been resolved, but parallax occlusion mapping and texture filtering were still borked. Our schedule was too packed to take a look at it at the time, but the video clearly had an effect on the developer, who posted this message: "We are aware of some graphical issues on the Xbox One and PS4 versions of GTA 5 after the most recent Title Update, and we are investigating a fix now." ![]() Had Rockstar really released an update for the game that made GTA 5 significantly worse, not better? On top of that, long distance pop-in also seemed to take a turn for the worst. Parallax occlusion mapping was gone, anisotropic texture filtering had apparently been made even worse than it was already, while collision physics had been simplified. Original Story: Last week, YouTube footage emerged showing that Grand Theft Auto 5's 1.08 patch for PS4 and Xbox One had seemingly downgraded elements of the visual presentation. After downloading the 4.7GB update on PS4, we can confirm that parallax occlusion mapping is back in the game, and based on initial observations, the performance improvements seen in patch 1.09 remain in effect on the Sony platform. UPDATE 2/4/15 5:41pm: Rockstar has just rolled out patch 1.10 for Grand Theft Auto 5, which it says fixes "graphical issues across GTA Online and Story Mode".
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